Best Team Builds for v1.4 (Part 4) - Enhanced Boss Routes
Hi everyone, this is POKEPATH.IO. This is Part 4 of our PokéPath TD Best Teams series. In this article, we cover the enhanced boss routes: Route 1-4, 2-4, and 3-4, featuring powered-up versions of ZAPDOS, HO-OH, and ARTICUNO with significantly increased difficulty.
If you're looking for previous route team compositions, please check out:
- Part 1: Route 1 (ARTICUNO, ZAPDOS, MOLTRES)
- Part 2: Route 2 (RAIKOU, ENTEI, SUICUNE)
- Part 3: Route 3 (REGIROCK, REGICE, REGISTEEL)
Quick Navigation
Route 1-4 — ZAPDOS (Enhanced)
Pre-Boss Team (Waves 1-99)

The build’s AOE damage comes from several sources: first, curse-based setups that apply Curse, which then synergize with Skeledirge’s ability to deal burn damage, alongside the burn damage from Mega Charizard X. On top of that, the cursed Pokémon’s own damage contributes as well, and Swalot adds steady poison damage. The main single-target DPS is Noivern, and this team can reliably clear Waves 1–99. Healing Pokémon can now detect invisible enemies when equipped with Silph Scope. Simply swap them in during waves with invisible enemies.
Boss Team (Wave 100)

Enhanced Zapdos has a one-in-three chance to disable nearby towers from attacking, but this build can still defeat it with ease.
Route 2-4 — HO-OH

In this build, Omastar is the core AOE damage dealer because the map layout here heavily favors its splash coverage, while Mega Absol and Clawitzer are the main single-target DPS. Luvdisc handles healing and HP recovery, and the team can reliably clear Waves 1-100,Starting at Wave 100, Ho-Oh’s mechanic is that if you break its 50,000 shield within 5 seconds of it reviving, you can kill Ho-Oh outright and prevent it from reviving again. With this build, when Ho-Oh is near death, Mega Absol can keep dealing sustained damage to break the shield. Because of that, killing Ho-Oh too early, while lacking enough damage to break the shield during the window, is actually not the optimal play.
Route 3-4 — ARTICUNO (Enhanced)
Pre-Boss Team (Waves 1-99)

The main damage dealers in this lineup are Clawitzer (extremely high single-target DPS), Cofagrigus (handles AOE damage), and Swalot (good against high-HP enemies). The core support for healing and stealth detection is Luvdisc. When you run into stealth enemies like Froslass, switch its item to Silph Scope. Its healing is crucial: paired with Heart Scale, it can reduce Clawitzer’s attack cooldown to 3 seconds. Some stages feature large numbers of Froslass and Glalie, and in those stages you basically have to tank the damage and rely on Luvdisc to heal you back to a safe HP level. Omastar was heavily nerfed in version 1.4 and its damage is now only average, so it can only serve as a secondary DPS.
Boss Team (Wave 100)

Make sure to stay at low HP to trigger the Adrenaline Orb effect. For example, you can intentionally die once on a boss wave, then tap ‘Retry’.
Tips for Enhanced Routes
- Invisible Pokémon Counter: All healing Pokémon can now detect invisible enemies when equipped with Silph Scope. Simply swap them in during waves with invisible enemies.
Related Guides
- Mega Evolution Guide - Learn how to use Mega Evolution effectively
- Community Team Builds - Browse all community-contributed builds